Adding Three Fractions 1.0 Middle-School (grades 5 through 9) math program written to provide skills in context. Students choose one of two types of problems: ruler fractions (halves, fourths, eighths, sixteenths) or regular fractions. Students must add the given three fractions. Every problem is illustrated with an interactive sketch.
Price: USD $0.00;
License: Freeware
File Size: 306 KB;
Platform: MAC 68k,Mac PPC

Angle Doubling 1.0 Middle-School (grades 5 through 9) math program written to provide skills in context. Students write and solve simple algebra problems, then manipulate the vertices of an on-screen triangle so that it matches given information about its angles. Sample problem: "Make triangle ABC so that m<CBA = 30° and the m<BAC is twice the m<BCA."
Price: USD $0.00;
License: Freeware
File Size: 222 KB;
Platform: MAC 68k,Mac PPC

Arcs & Sectors 1.0 Middle-School (grades 5 through 9) math program written to provide skills in context. Given the radius or diameter of a circle, and the measure of a central angle, students must find the following: the area of the circle; the area of the sector defined by the central angle; the circumference of the circle; the length of the arc defined by the central angle. All answers are rounded to the nearest hundredth.

Chase 1.0 Middle-School (grades 5 through 9) math program written to provide skills in context. Students are shown a Cartesian plane across which a small dot moves. Students try to "capture" the dot by typing in its current or anticipated coordinates.

Evaluating Crossnumber Puzzles 1.0 Middle-School (grades 5 through 9) math program. Students solve crossnumber puzzles by evaluating simple expressions. Program uses only positive integers.

Fraction Puzzles 1.0 Middle-School (grades 5 through 9) math program written to provide skills in context. The program shows a series of 150 preset problems. Each problem has a blank, sectioned square and a given fraction goal. Students must shade the square to match the given fraction. The program allows students to draw lines on the screen, and to shade certain fractional parts.

Fraction Tiles 1.0 Middle-School (grades 5 through 9) math program written to provide skills in context. Students are shown eight fraction representations and must choose three that add up to a given sum. Fractions are halves, fourths, and eighths.

Graphing Functions 1.0 Middle-School (grades 5 through 9) math program written to provide skills in context. Students find and plot solutions to parabolas, hyperbolas, and absolute value functions using an on-screen Cartesian plane and five moveable points.

Integer Balance Beam Puzzles 1.0 Middle-School (grades 5 through 9) math program written to provide skills in context. Students balance a beam by using positive and negative weights.

Linear Systems Beams 1.0 Middle-School (grades 5 through 9) math program written to provide skills in context. Students manipulate weights on two balance beams to solve two simultaneous equations.

Mosquito 1.0 Middle-School (grades 5 through 9) math program written to provide skills in context. Students use coordinate graphing to guide a moving dot through a series of mazes. Think: coordinate graphing pinball.

Number Line 1.0 Middle-School (grades 5 through 9) math program written to provide skills in context. Students locate points on a number line. Problems deal with fractions, decimals, square roots, and/or absolute values.

Percent-O-Rama 1.0 Middle-School (grades 5 through 9) math program written to provide skills in context. Students use mental math and proportional thinking to find common percentages (10% 5% 1% 15%, etc.) of a given number.

Pizza Party Puzzles 1.0 Middle-School (grades 5 through 9) math program written to provide skills in context. Students use hints to find what fraction of a pizza was eaten by each of five party-goers. Sample hints: "Judy had 2/5 of a pizza. Bill ate twice as much pizza as Judy."

Slot Machine Clinic 1.0 Middle-School (grades 5 through 9) math program written to provide skills in context. Students calculate the probability of three different types of outcomes on a slot machine: three apples, at least one apple, or no apples.